Martin Ganteföhr Interactive Writer & Designer
   martin@gantefoehr.com   +49 (0) 173.2911578
   Skype: martin_gantefoehr   Telegram: martin_gantefoehr

 

 

I write and design interactive projects. View my resumé PDF, jump to my news, or just scroll this page.
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   Interactive things I've worked on.
 
  +  Endgame. Interactive stage play
      machina eX
      Theater Hebbel am Ufer Berlin, 2017
      (Script, Co-Designer)
 
  +  State of Mind. Story-driven game
      Daedalic Entertainment
      PS4/Xbox/PC, 2015 - ongoing
      (Creative Lead, Story & Script, Game Design)
 
  +  Toxik. Interactive stage play
      machina eX
      Theater Hebbel am Ufer Berlin, 2015
      (Script, Co-Designer)
 
  +  39. Interactive audio play
      Westdeutscher Rundfunk (WDR)
      Mobile app + radio play, 2015
      (Script, Game Design consultant)
 
  +  Right of Passage. Interactive stage play
      machina eX
      FFT Düsseldorf, 2014
      (Design Consultant)
 
 +  Galaxy on Fire 3. Shooter
      Fishlabs
      Mobile platforms, 2013
      (Initial Story Draft)
 
 +  Galaxy on Fire 2: Supernova. Shooter
      Fishlabs
      Mobile platforms, 2013
      (German script version)
 
 +  Galaxy on Fire 2: Valkyrie. Shooter
      Fishlabs
      Mobile platforms 2012
      (German script version)
 
 +  To the Moon. Adventure game
      Freebird Games
      PC, 2012
      (German script version)
 
 +  Nox Mortis. MMORPG
      Rough Sea Games/Gameforge
      Browser platforms, 2010
      (Story)
 
 +  15 Days. Adventure game
      House of Tales/dtp
      PC, 2009/2010
      (Story & Script, Design, Direction, Scripting)
 
 +  Overclocked. Adventure game
      House of Tales/dtp
      PC, 2007/2008
      (Story & Script, Design, Direction, Scripting)
 
 +  Verliebt in Berlin. Adventure game
      House of Tales/dtp
      PC, 2006
      (Story & Script, Design, Direction, Scripting)
 
 +  The Moment of Silence. Adventure game
      House of Tales/various publishers
      PC, 2004/2005
      (Story & Script, Design, Direction, Scripting)
 
 +  X-Files: The Deserter. Adventure game
      House of Tales/elkware/Warner
      Mobile (1st gen), 2004
      (Story & Script, Design, Game Scripting)
 
 +  The Black Hole. Adventure game
      House of Tales/elkware/Warner
      Mobile (1st gen), 2003
      (Story & Script, Design, Game Scripting)
 
 +  The Paper Menace. Adventure game
      House of Tales/elkware
      Mobile (1st gen), 2003
      (Story & Script, Design, Game Scripting)
 
 +  Secret of the Lost Link. Adventure game
      House of Tales/elkware
      Mobile (1st gen), 2003
      (Story & Script, Design, Game Scripting)
 
 +  D-Tools Webdesigner. Application
      Buhl Data Serive
      PC Application, 2002
      (Application Design)
 
 +  Mystery of the Druids. Adventure game
      House of Tales/CDV
      PC, 2001
      (Story, Script, Design, Scripting)
 
 +  WISO Web Business. Application
      ZDF/Buhl Data Service/Schachte
      PC Application, 2000
      (Application Design)
 
 +  WISO Homepage. Application
      ZDF/Buhl Data Service/Schachte
      PC Application, 2000
      (Application Design)
 
 +  WISO Excel-Profi. Application
      ZDF/Buhl Data Service/Schachte
      PC Application, 1999
      (Content, Application Design)
 
 +  WISO Briefe. Application
      ZDF/Buhl Data Service/Schachte
      PC Application, 1999
      (Content, Application Design)
 
 +  WISO Home Office. Application
      ZDF/Buhl Data Service/Schachte
      PC Application, 1999
      (Content, Application Design)
 
 +  WISO Verträge. Application
      ZDF/Buhl Data Service/Schachte
      PC Application, 1998
      (Content, Application Design)
 
 +  WISO Bewerbung. Application
      ZDF/Buhl Data Service/Schachte
      PC Application, 1998
      (Content, Application Design)
 
 +  Terra X: Das Blut der Azteken.
      Infotainment Game. ZDF/Buhl/4.1
      PC, 1997
      (Story & Script, Design)
 
 +  Terra X: Der Schatz der Tempelritter.
      Infotainment Game. ZDF/Buhl/4.1
      PC, 1997
      (Story & Script, Design)
 
 +  Terra X: Todesfalle Ayers Rock.
      Infotainment Game. ZDF/Buhl/4.1
      PC, 1997
      (Story & Script, Design)
 
 +  Terra X: Das Mallorca-Komplott.
      Infotainment Game. ZDF/Buhl/4.1
      PC, 1997
      (Story & Script, Design)
 
 +  Terra X: Der Fluch des Pharao.
      Infotainment Game. ZDF/Buhl/4.1
      PC, 1996
      (Story & Script, Design)
 
 +  Terra X: Die Suche nach Atlantis.
      Infotainment Game. ZDF/Buhl/4.1
      PC, 1996
      (Story & Script, Design)
 
   Seminars and lectures I've given.
 
 +  Games@stage: Theatric Games.
      Bundesakademie Wolfenbüttel
      Workshop, 4/2018
      (Lecturer, w/Yves Regenass)
 
 +  Playing with Serious Games: War.
      TH Köln/Cologne Game Lab
      Seminar. ST 2017
      (Lecturer)
 
 +  Games@stage: Theatric Games.
      Bundesakademie Wolfenbüttel
      Workshop, 12/2016
      (Lecturer, w/Clara Ehrenwerth)
 
 +  Reality is Lying in Shards.
      Clash of Realities Conference
      Talk, 11/2016
      (Speaker, w/Stefan Wacker)
 
 +  Aesthetics of Play.
      Clash of Realities Conference
      Panel, 11/2016
      (Panelist)
 
 +  The Future of Storytelling.
      Quo Vadis Developer Conference
      Panel, 4/2016
      (Panelist, w/Falko Löffler)
 
 +  Mechanics vs Narrative.
      Respawn - Gathering of Developers
      Panel, 8/2015
      (Panelist)
 
 +  Playing with Serious Games: War.
      FH Köln/Cologne Game Lab
      Seminar. ST 2015
      (Lecturer)
 
 +  Game Design Theory II.
      FH Köln/Cologne Game Lab
      Seminar. ST 2015
      (Lecturer)
 
 +  Play & Talk: The Stanley Parable.
      ifs Internationale Filmschule Köln
      Panel, 5/2015
      (Panelist, w/Csongor Baranyai)
 
 +  Narrative Design vs Game Writing.
      ifs Internationale Filmschule Köln
      Seminar Workshop, 5/2015
      (Lecturer, w/Csongor Baranyai)
 
 +  Ludic Games.
      FH Köln/Cologne Game Lab
      Seminar. WT 2014/2015
      (Lecturer)
 
 +  Game Design Theory I.
      FH Köln/Cologne Game Lab
      Seminar. WT 2014/2015
      (Lecturer)
 
 +  Master Thesis Preparation I.
      FH Köln/Cologne Game Lab
      Seminar. WT 2014/2015
      (Lecturer)
 
 +  Playing with Serious Games: War.
      FH Köln/Cologne Game Lab
      Seminar. ST 2014
      (Lecturer)
 
 +  Play & Talk: Gone Home.
      ifs Internationale Filmschule Köln
      Panel, 1/2014
      (Panelist, w/Csongor Baranyai)
 
 +  Storytelling: Zwei Perspektiven.
      ifs Internationale Filmschule Köln
      Seminar workshop, 1/2014
      (Lecturer, w/Csongor Baranyai)
 
 +  Playing with Video Games: Love.
      FH Köln/Cologne Game Lab
      Seminar. WT 2013/2014
      (Lecturer)
 
 +  Interaktion als Konzept.
      Konferenz Theater im Netz, Berlin
      Panel, 5/2013
      (Panelist)
 
 +  Master Thesis Preparation II.
      FH Köln/Cologne Game Lab
      Seminar. ST 2013
      (Lecturer)
 
 +  Kunst & Kultur in der digitalen Epoche.
      ifs Internationale Filmschule Köln
      Seminar talk, 12/2012
      (Speaker)
 
 +  Games on Stage: Barcamp.
      FFT Düsseldorf/machina eX
      Panel, 11/2012
      (Panelist)
 
 +  Teilchenphysik für digitale Erzähler.
      WDR, Hörspielforum NRW
      Talk, 12/2012
      (Speaker)
 
 +  Master Thesis Preparation I.
      FH Köln/Cologne Game Lab
      Seminar. WT 2012/2013
      (Lecturer)
 
 +  Non-Linear Adaptation.
      FH Köln/Cologne Game Lab
      Seminar. ST 2012
      (Lecturer)
 
 +  Interactive Storytelling.
      ifs Internationale Filmschule Köln
      Seminar talk, 1/2012
      (Speaker)
 
 +  Interactive Storytelling.
      FU Berlin
      Seminar talk, 12/2011
      (Speaker)
 
 +  Transmedia Storytelling.
      Frankfurt Book Fair/StoryDrive
      Panel, 10/2011
      (Panelist)
 
 +  Collective Storytelling.
      Frankfurt Book Fair/StoryDrive
      Panel, 10/2011
      (Panelist, w/Falko Löffler)
 
 +  Non-Linear Adaptation.
      FH Köln/Cologne Game Lab
      Seminar. ST 2011
      (Lecturer)
 
 +  Game Writing.
      Munich Gaming Conference
      Talk, 3/2011
      (Speaker)
 
 +  Mobile Media: Storytelling.
      ifs Internationale Filmschule Köln
      Seminar talk, WT 2010/2011
      (Speaker)
 
 +  Dialog: Film und Games.
      Kinofest Lünen
      Panel, 11/2010
      (Panelist)
 
 +  Metaphysik von Design Documents.
      FH Köln/Cologne Game Lab
      Seminar talk, WT 2010/2011
      (Lecturer)
 
 +  Film vs. Game.
      FH Köln/Cologne Game Lab
      Seminar talk, WT 2010/2011
      (Lecturer)
 
 +  Adventure 2.0.
      Quo Vadis Developer Conference
      Panel, 5/2010
      (Panelist)
 
 +  Spieler vs. Figur.
      Clash of Realities Conference
      Talk, 4/2010
      (Speaker)
 
 +  Medien, Computer, Content 2.0.
      Akademie der Wissenschaften Berlin
      Talk, 7/2009
      (Speaker)
 
 +  Digitale Lektionen.
      Museum Ludwig/Filmforum NRW
      Talk, 5/2009
      (Speaker)
 
 +  Symposium Zukunft Kino.
      Akademie der Künste Berlin
      Talk/Panel, 2008
      (Speaker/Panelist)
 
 +  Das abenteuerliche Quartett II.
      Quo Vadis Developer Conference
      Panel, 2007
      (Panelist)
 
 +  Das abenteuerliche Quartett.
      Quo Vadis Developer Conference
      Panel, 2006
      (Panelist)
 
   Sometimes, my work gets recognition.
 
 +  German Computer Game Award.
      Best Mise en Scène: 39
      (Nominee, 2015)
 
 +  Aggie Award.
      Best Writing - Drama: Overclocked
      (Winner, 2008)
 
 +  German Developer Award.
      Jury Innovation Award: Overclocked
      (Winner, 2007)
 
 +  German Developer Award.
      Best Story: The Moment of Silence
      (2nd Place, 2004)
 
 +  German Developer Award.
      Best Character: The Moment of Silence
      (3rd Place, 2004)
 
    Sometimes, my work gets covered.
 
 +  Informationskrieg spielen im Netz
      in: WDR 5 Scala, 20/4/2018
      (Review Endgame)
 
 +  Wie starb Frau M?
      in: Süddeutsche Zeitung, 23/10/2017
      (Review Toxik)
 
 +  Über das Radio hinaus.
      in: Medienkorrespondenz, 2015
      (Review 39)
 
 +  Die Ritter der Interaktivität.
      in: nachtkritik.de, 2012
      (Article)
 
 +  Kopf der Woche: Martin Ganteföhr.
      in: Süddeutsche Zeitung, Nr. 96, 2011
      (Portrait)
 
 +  Strukturelles Denken und Kreativität.
      in: Börsenblatt, 2011
      (Interview)
 
 +  Der Nutzer bestimmt die Geschichte.
      in: Buchreport, 2011
      (Interview)
 
 +  WDR: Martin Ganteföhr.
      in: WDR 3 Resonanzen, 2011
      (Studio guest)
 
 +  Adventure Gamers: Martin Ganteföhr.
      in: adventuregamers.com, 2009
      (Interview)
 
 +  Auf der Suche nach Konvergenz.
      in: Blickpunkt Film, 2008
      (Article)
 
 +  Adventure Classic Gaming: M. Ganteföhr.
      in: adventureclassicgaming.com, 2009
      (Interview)
 
 +  Adventure Gamers: Martin Ganteföhr.
      in: adventuregamers.com, 2008
      (Interview)
 
 +  Die großen Erzähler des Computerspiels.
      in: Neue Zürcher Zeitung, 2007
      (Article)
 
 +  Spiele sind fragmentierte Erzählungen.
      in: Telepolis, 2007
      (Feature)
 
 +  Adventure Gamers: Martin Ganteföhr.
      in: adventuregamers.com, 2005
      (Interview)
 
 +  NBC GIGA: The Moment of Silence.
      NBC GIGA, 2004
      (Studio guest)
 
    Sometimes, I publish other writings.
 
 +  Morbus Kreutzenbach.
      Createspace Inc, 2017
      (Novel)
 
 +  Das Schwarze Rechteck.
      WASD#9, 6/2016
      (Article)
 
 +  Im Intensivlabyrinth.
      WDR Radiobroschüre, 2015
      (Article)
 
 +  Unter Sprachmaschinen.
      Game on Stage, FFT Düsseldorf, 2013
      (Article)
 
 +  Assorted Articles.
      ZEIT Online/DIE ZEIT, 2007-2011
      (Desks: Digital/Society/Economy)
 
    Three last things of interest.
 
 +  House of Tales Entertainment.
      Game development studio, 1998-2010
      (Co-Founder/CEO/Creative Director)
 
 +  Martin Ganteföhr on Wikipedia (DE).
      Wikipedia Encyclopedia entry
      (It's mostly accurate!)
 
 +  House of Tales on Wikipedia (DE).
      Wikipedia Encyclopedia entry
      (It's very accurate!)
 
    The latest news.
 
 
 
 
   

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